James I Charne
425 Idaho Avenue, Unit No. 9
Santa Monica, CA 90403-2666
Tel: (310) 458-9345
charne@usa.net
Professional Background
01/01 to Present. Law Offices
James I Charne, Santa Monica, CA.
Representing developers, designers, and all talent in all aspects
of the interactive games, music, and entertainment industries.
Monthly columnist, IGDA.org
01/98 to 01/01. President & Executive
Director - Academy of Interactive Arts and Sciences, Los Angeles. Professional
Academy of the $6+ billion interactive entertainment software
industry.
1994 to 01/98. Law Offices James I Charne, Santa Monica,
CA. Private transactional practice representing clients
in the technology entertainment and music industries.
1988 to 1994. Vice President Legal & Business Affairs/CFO
- Absolute Entertainment, Inc., Upper Saddle River, NJ. First
non-technical employee of early stage video & computer games
software studio & publisher.
1986 to 1988. Assistant Vice President, Technology Acquisitions
Group - Merrill Lynch & Co., Inc., New York. Handled
licensing, custom software development, software license, technical
services, and volume purchase agreements for all divisions of
Merrill Lynch & Co.
1983 to 1986. Producer, Activision Inc., Mountain View,
CA, Glen Rock, NJ, and Boston. Managed inside studio staff
and outside developers producing video games and home productivity
software.
1980 to 1981. Attorney
- Arista Records, Inc., New York.
1980 to 1983. Hutzler & Charne, New York. General
entertainment industry practice.
Educational Background
New York Law School,
New York. JD,
1979. Admitted to practice law in CA, NY, and NJ.
University of Wisconsin,
Madison. BA
in Communications Arts (Radio-TV-Film concentration)
Affiliations, personal info; etc.
Author- "Famous
Last Words"
a monthly column on software contracting issues appearing at www.igda.org.
Voting Member, Academy of Interactive Arts and Sciences.
Voting Member, National Academy of Recording Arts and Sciences.
Voting Member, International Game Developers Association (IDGA).
Faculty Chair
and/or lecturer on technology, industry and copyright topics
for:
CMP Game Developer’s Conference, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005
Practicing Law Institute - Counseling Clients in the Entertainent Industry, 2004, 2005
Law Seminars International - Gamer Technology Law, 2004, 2005
E3 - Electronic Entertainment Expo, 1998, 1999, 2000
Digital Hollywood 2000, 2001, 2002, 2003, 2004
Digital Hollywood at CES (1999);
Variety Interactive Summit (1998);
CA Lawyers for the Arts (1998, 2001).
Online since 1991; computer user since 1979.
Recipient of seven gold and platinum record awards (non-musical
contributions)